Viewpoint: Digital Competition Demands a Move Beyond Shout-Out-Loud  Marketing
 by Joel Lunenfeld  Published: December  21, 2009
As shout-as-loud-as-you-can marketing  is proven less effective every day, marketers are looking for ways to get closer  to their customers and prospects. Brands want to deliver engaging, entertaining  and educational messages in environments they create, not in spaces they rent.   
With the digital revolution -- where every celebrity, publisher, agency or  client can produce content relatively quickly (yet, somehow, they still  all feature a hilarious scenario involving a hidden camera and Ashton Kutcher)  -- the competition to play in this space is heating up. However, just because  everyone's now in the game, it doesn't mean they are all doing it well. 
 Great branded entertainment must cover five key categories:
 It must be an experience that could only be brought to you by the brand in  question.
 In order to promote its new lineup, the Cartoon Network created a series of  videos known as "The Wedgies," which featured the characters from the show. The  videos were developed around stories involving individual characters from "The  Wedgies." Individual episodes were specific to the brand that each character  represented. They were successful in promoting the show, and viewers were able  to share their thoughts of the videos with their friends through posts and  social media. 
 The brand or product must play an integral role in moving the story  forward.
You can have 100-plus product placements in a new movie, but  unless your brand is somehow tied to the hero or storyline in a meaningful or  authentic way, you're just background noise. Though almost a decade has past  since it made its debut, BMW's groundbreaking online film series from  then-agency Fallon, "The Hire," remains a classic example. The plot was simple:  The main character, played by actor Clive Owen, as a mysterious BMW-driving  chauffeur, provided transportation to various people in different episodes. The  cars were crucial to the storyline. Without the cars, the story did not move  forward. 
 Your brand has to have the right to create this content. 
 The show "It's Everybody's Business" would not have worked if just any  businessman was involved. Former General Electric chief Jack Welch, an authority  in the business world, created the show and shared the spotlight with Microsoft  throughout the branded-entertainment web series. The premise was that Jack and  Suzy Welch would help different businesses solve problems in order to operate  more efficiently. This show would not have worked with just anyone. Because  Welch is a legend in the business world and famous for his problem-solving  strategies at GE, he was able to create a show that was believable and real.  
 The content must leave room for speculation, co-creation or  interaction.
Holiday Inn Express' "The Smart Show," a web series that  humorously portrayed the challenges of traveling, did a great job at integrating  different mediums to continue the conversation with the audience. Holiday Inn  launched "The Smart Show" website, which provided information for travelers  including deals of the week and travel tips based on that week's episode. It  also created a blog allowing the community to communicate directly with one  another about the episode, experiences they had and other travel queries.  Because the conversation continued long after the episodes had aired, the series  was a success and the brand continued to grow. 
 The content must be entertaining, informative, interesting or useful  whether a brand is present or not.
 The "Life Without HP" series is a prime example of interesting videos that  have a storyline outside of the brand's involvement. The short videos are  entertaining and appealing regardless of Hewlett-Packard's presence. The  featured products are secondary to the storylines at hand, creating a memorable  experience for the viewer and one that they are more likely to talk about and  pass on to their peers.
 Considering how many pieces of branded entertainment we as consumers and  marketers see on a daily basis, I also wanted to point out a few interesting  trends that are garnering attention.
 Technology is really pushing the boundary of brand-to-consumer connections.  For example, Doritos Hotel 626 puts the participant in a virtual horror film, and  tops it all off with gaming, singing, webcams and actual phone calls from the  hotel. 
 Personalization of video, photos and branded experiences are bringing  consumers deeper into the fold. Check out this experience built for  "The Dark Knight" and Verizon Wireless, where a user can upload a picture of a  friend and add his face to the video of an inmate in an insane asylum. 
 Another great example is the use of Facebook Connect by the video game Prototype. The website looks at basic profile information,  including work history and profile photos, then displays that information  directly in the trailer. It uses the participant's personal information to evoke  strong emotion and creates an instant connection to the game.
 The message here is simple but powerful. Create a branded experience that  follows the tenants of good marketing as outlined above, but use technology and  social connectivity to involve the audience and allow for co-creation. People  love telling stories as much as they do hearing them. They'll really listen and  interact if the experience isn't just about your brand, but about their favorite  topic -- themselves.
    | ABOUT THE AUTHOR | 
   Joel Lunenfeld is a  founding partner and CEO of Moxie Interactive, one of the largest full-service  interactive-marketing agencies in the U.S. You can follow Joel on Twitter at  @JoelMoxie or e-mail him  at  marketing@moxieinteractive.com.   |